cm/360 Calculator
Calculate how many centimetres you must move the mouse to turn 360° based on your DPI, sensitivity and game.
What this tool does
cm/360 estimates how many centimetres the mouse must travel for the view to complete one full turn. It helps compare physical sensitivity between setups and games when the correct game-specific rotation factor is known.
How to use it
Choose the game and enter your DPI and sensitivity. The tool uses each game’s yaw value (degrees per mouse count at sensitivity 1): 0.022 in CS2 and Apex Legends, 0.07 in VALORANT and 0.0066 in Overwatch 2. At 800 DPI and sensitivity 1 in CS2 you get about 52 cm/360. If your game is not listed, choose the custom option and enter its yaw.
How to read the result
A low cm/360 needs wide arm movements; a high one, short wrist movements. There is no correct number: it is a reference for comparing and reproducing your setup. Yaw values can change with updates, so verify the result in your game.
Frequently asked questions
What is a game’s yaw?
It is how many degrees the camera turns per mouse count when sensitivity is 1. Each game uses its own, which is why the same sensitivity does not give the same turn in two games.
Why does my real cm/360 not match?
Mouse acceleration, Windows scaling, the system pointer speed or a yaw changed by the game can all affect it. Turn acceleration off and measure with a ruler to check.